#include <ReprojectionTexture.h>
◆ ReprojectionTexture() [1/2]
| fb360_dep::ReprojectionTexture::ReprojectionTexture |
( |
Camera |
dst, |
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|
Camera |
src |
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) |
| |
|
inline |
◆ ~ReprojectionTexture()
| fb360_dep::ReprojectionTexture::~ReprojectionTexture |
( |
| ) |
|
|
inline |
◆ ReprojectionTexture() [2/2]
◆ createTexture()
| static GLuint fb360_dep::ReprojectionTexture::createTexture |
( |
const ReprojectionTable & |
table | ) |
|
|
inlinestatic |
◆ offset
| Eigen::Array3f fb360_dep::ReprojectionTexture::offset |
◆ scale
| Eigen::Array3f fb360_dep::ReprojectionTexture::scale |
◆ texture
| GLuint fb360_dep::ReprojectionTexture::texture |
The documentation for this struct was generated from the following file: