#include <ReprojectionTexture.h>
◆ ReprojectionTexture() [1/2]
fb360_dep::ReprojectionTexture::ReprojectionTexture |
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Camera |
dst, |
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Camera |
src |
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) |
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inline |
◆ ~ReprojectionTexture()
fb360_dep::ReprojectionTexture::~ReprojectionTexture |
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| ) |
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inline |
◆ ReprojectionTexture() [2/2]
◆ createTexture()
static GLuint fb360_dep::ReprojectionTexture::createTexture |
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const ReprojectionTable & |
table | ) |
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inlinestatic |
◆ offset
Eigen::Array3f fb360_dep::ReprojectionTexture::offset |
◆ scale
Eigen::Array3f fb360_dep::ReprojectionTexture::scale |
◆ texture
GLuint fb360_dep::ReprojectionTexture::texture |
The documentation for this struct was generated from the following file: