#include <ReprojectionGpuUtil.h>
◆ Coor
◆ ReprojectionScene()
fb360_dep::ReprojectionScene::ReprojectionScene |
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const ReprojectionTexture & |
reprojection, |
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const GLuint |
srcTexture, |
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const float |
disparity |
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) |
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inline |
◆ ~ReprojectionScene()
fb360_dep::ReprojectionScene::~ReprojectionScene |
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| ) |
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inline |
◆ render()
bool fb360_dep::ReprojectionScene::render |
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GpuBuffers & |
dst, |
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const Coor & |
begin, |
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const Coor & |
size |
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) |
| const |
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inline |
◆ setDisparity()
void fb360_dep::ReprojectionScene::setDisparity |
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const float |
disparity | ) |
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inline |
◆ program
const GLuint fb360_dep::ReprojectionScene::program |
The documentation for this struct was generated from the following file: