#include <RaytracingPrimitives.h>
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| Triangle (const cv::Vec3f &v0, const cv::Vec3f &v1, const cv::Vec3f &v2, const cv::Vec3f &color) |
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◆ Triangle()
fb360_dep::render::Triangle::Triangle |
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const cv::Vec3f & |
v0, |
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const cv::Vec3f & |
v1, |
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const cv::Vec3f & |
v2, |
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const cv::Vec3f & |
color |
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) |
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inline |
◆ color
cv::Vec3f fb360_dep::render::Triangle::color |
◆ e1
cv::Vec3f fb360_dep::render::Triangle::e1 |
◆ e2
cv::Vec3f fb360_dep::render::Triangle::e2 |
◆ normal
cv::Vec3f fb360_dep::render::Triangle::normal |
◆ selfIdx
int fb360_dep::render::Triangle::selfIdx |
◆ v0
cv::Vec3f fb360_dep::render::Triangle::v0 |
◆ v1
cv::Vec3f fb360_dep::render::Triangle::v1 |
◆ v2
cv::Vec3f fb360_dep::render::Triangle::v2 |
The documentation for this struct was generated from the following file: