#include <CanopyScene.h>
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| CanopyScene (const Camera::Rig &cameras, const std::vector< cv::Mat_< float >> &disparities, const std::vector< cv::Mat_< cv::Vec4f >> &colors, const bool onScreen=true) |
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| ~CanopyScene () |
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void | render (const GLuint framebuffer, const Eigen::Projective3f &transform, const float ipd=0.0f, const bool alphaBlend=true) const |
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cv::Mat_< cv::Vec4f > | cubemap (int edge, const Eigen::Vector3f &position={0, 0, 0}, const float ipd=0.0f, const bool alphaBlend=true) const |
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cv::Mat_< cv::Vec4f > | equirect (int height, const Eigen::Vector3f &position={0, 0, 0}, const float ipd=0.0f, const bool alphaBlend=true) const |
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◆ CanopyScene()
fb360_dep::CanopyScene::CanopyScene |
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const Camera::Rig & |
cameras, |
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const std::vector< cv::Mat_< float >> & |
disparities, |
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const std::vector< cv::Mat_< cv::Vec4f >> & |
colors, |
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const bool |
onScreen = true |
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) |
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◆ ~CanopyScene()
fb360_dep::CanopyScene::~CanopyScene |
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◆ cubemap()
cv::Mat_< cv::Vec4f > fb360_dep::CanopyScene::cubemap |
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int |
edge, |
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const Eigen::Vector3f & |
position = {0, 0, 0} , |
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const float |
ipd = 0.0f , |
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const bool |
alphaBlend = true |
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◆ equirect()
cv::Mat_< cv::Vec4f > fb360_dep::CanopyScene::equirect |
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int |
height, |
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const Eigen::Vector3f & |
position = {0, 0, 0} , |
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const float |
ipd = 0.0f , |
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const bool |
alphaBlend = true |
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◆ render()
void fb360_dep::CanopyScene::render |
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const GLuint |
framebuffer, |
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const Eigen::Projective3f & |
transform, |
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const float |
ipd = 0.0f , |
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const bool |
alphaBlend = true |
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The documentation for this struct was generated from the following files: