◆ OculusTextureBuffer()
| OculusTextureBuffer::OculusTextureBuffer |
( |
ovrSession |
session, |
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Sizei |
size, |
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int |
sampleCount |
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) |
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inline |
◆ ~OculusTextureBuffer()
| OculusTextureBuffer::~OculusTextureBuffer |
( |
| ) |
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inline |
◆ Commit()
| void OculusTextureBuffer::Commit |
( |
| ) |
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inline |
◆ GetSize()
| Sizei OculusTextureBuffer::GetSize |
( |
| ) |
const |
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inline |
◆ SetAndClearRenderSurface()
| void OculusTextureBuffer::SetAndClearRenderSurface |
( |
| ) |
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inline |
◆ UnsetRenderSurface()
| void OculusTextureBuffer::UnsetRenderSurface |
( |
| ) |
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inline |
◆ ColorTextureChain
| ovrTextureSwapChain OculusTextureBuffer::ColorTextureChain |
◆ DepthTextureChain
| ovrTextureSwapChain OculusTextureBuffer::DepthTextureChain |
◆ fboId
| GLuint OculusTextureBuffer::fboId |
◆ Session
| ovrSession OculusTextureBuffer::Session |
◆ texSize
| Sizei OculusTextureBuffer::texSize |
The documentation for this struct was generated from the following file: