facebook360_dep
Facebook360 Depth Estimation Pipeline
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Functions | |
template<typename T , typename U > | |
cv::Mat_< bool > | generateForegroundMask (const cv::Mat_< T > &templateColor, const cv::Mat_< T > &frameColor, const int blurRadius, const float threshold, const int morphClosingRadius) |
template<typename T , typename U > | |
std::vector< cv::Mat_< bool > > | generateForegroundMasks (const std::vector< cv::Mat_< T >> &templateColors, const std::vector< cv::Mat_< T >> &frameColors, const cv::Size &size, const int blurRadius, const float threshold, const int morphClosingRadius, const int numThreads=-1) |
cv::Mat_<bool> fb360_dep::background_subtraction::generateForegroundMask | ( | const cv::Mat_< T > & | templateColor, |
const cv::Mat_< T > & | frameColor, | ||
const int | blurRadius, | ||
const float | threshold, | ||
const int | morphClosingRadius | ||
) |
std::vector<cv::Mat_<bool> > fb360_dep::background_subtraction::generateForegroundMasks | ( | const std::vector< cv::Mat_< T >> & | templateColors, |
const std::vector< cv::Mat_< T >> & | frameColors, | ||
const cv::Size & | size, | ||
const int | blurRadius, | ||
const float | threshold, | ||
const int | morphClosingRadius, | ||
const int | numThreads = -1 |
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) |