PointLight #

Light originates from a single point, and spreads outward in all directions.

Representation of https://threejs.org/docs/index.html#api/lights/PointLight

Props #

decay?: PropTypes.number #

The amount the light dims along the distance of the light In "physically correct" mode, decay = 2 leads to physically realistic light falloff.

distance?: PropTypes.number #

If non-zero, light will attenuate linearly from maximum intensity at light position down to zero at distance.

intensity?: PropTypes.number #

In "physically correct" mode, the product of color * intensity is interpreted as luminous intensity measured in candela.

style?: style #

color color
opacity PropTypes.number

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