Vibration #

The Vibration API is exposed at Vibration.vibrate(). The vibration is asynchronous so this method will return immediately.

There will be no effect on devices that do not support Vibration, eg. the simulator.

Note for Android: add <uses-permission android:name="android.permission.VIBRATE"/> to AndroidManifest.xml

Since the vibration duration in iOS is not configurable, so there are some differences with Android. In Android, if pattern is a number, it specified the vibration duration in ms. If pattern is an array, those odd indices is the vibration duration, while the even one are the separation time.

In iOS, invoking vibrate(duration) will just ignore the duration and vibrate for a fixed time. While the pattern array is used to define the duration between each vibration. See below example for more.

Repeatable vibration is also supported, the vibration will repeat with defined pattern until cancel() is called.


const DURATION = 10000 const PATTERN = [1000, 2000, 3000] Vibration.vibrate(DURATION) // Android: vibrate for 10s // iOS: duration is not configurable, vibrate for fixed time (about 500ms) Vibration.vibrate(PATTERN) // Android: wait 1s -> vibrate 2s -> wait 3s // iOS: wait 1s -> vibrate -> wait 2s -> vibrate -> wait 3s -> vibrate Vibration.vibrate(PATTERN, true) // Android: wait 1s -> vibrate 2s -> wait 3s -> wait 1s -> vibrate 2s -> wait 3s -> ... // iOS: wait 1s -> vibrate -> wait 2s -> vibrate -> wait 3s -> vibrate -> wait 1s -> vibrate -> wait 2s -> vibrate -> wait 3s -> vibrate -> ... Vibration.cancel() // Android: vibration stopped // iOS: vibration stopped

Methods #

static vibrate(pattern: number, Array<number>, repeat: boolean) #

Trigger a vibration with specified pattern.

Name and TypeDescription

number | Array<number>

Vibration pattern, accept a number or an array of number. Default to 400ms.



Optional. Repeat vibration pattern until cancel(), default to false.

static cancel() #

Stop vibration


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