Introduction#
Supported rendering backends#
Metal 2+
OpenGL 2.x (requires GL_ARB_framebuffer_object)
OpenGL 3.1+
OpenGL ES 2.0+
Vulkan 1.1 (requires VK_KHR_buffer_device_address and VK_EXT_descriptor_indexing)
WebGL 2.0
Supported platforms#
Android
iOS
Linux
macOS
Windows
WebAssembly