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IGL documentation
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  • Introduction
  • Getting started
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Introduction#

Supported rendering backends#

  • Metal 2+

  • OpenGL 2.x (requires GL_ARB_framebuffer_object)

  • OpenGL 3.1+

  • OpenGL ES 2.0+

  • Vulkan 1.1 (requires VK_KHR_buffer_device_address and VK_EXT_descriptor_indexing)

  • WebGL 2.0

Supported platforms#

  • Android

  • iOS

  • Linux

  • macOS

  • Windows

  • WebAssembly

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  • Introduction
    • Supported rendering backends
    • Supported platforms