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facebook360_dep
Facebook360 Depth Estimation Pipeline
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This is the complete list of members for fb360_dep::RigScene, including all inherited members.
| accumulateFBO | fb360_dep::RigScene | |
| accumulateTexture | fb360_dep::RigScene | |
| backgroundSubframes | fb360_dep::RigScene | |
| cameraDepth | fb360_dep::RigScene | |
| cameraFBO | fb360_dep::RigScene | |
| cameraMeshProgram | fb360_dep::RigScene | |
| cameraProgram | fb360_dep::RigScene | |
| cameraTexture | fb360_dep::RigScene | |
| clearAccumulation() | fb360_dep::RigScene | |
| clearSubframe() const | fb360_dep::RigScene | |
| createDirection(const Camera &camera) | fb360_dep::RigScene | |
| createFrame(const std::string &imageDir, const std::string &depthDir) const | fb360_dep::RigScene | |
| createFramebuffers(const int w, const int h) | fb360_dep::RigScene | |
| createPrograms() | fb360_dep::RigScene | |
| createSubframe(const Camera &camera, const GLuint buffer, const uint64_t offset, const folly::dynamic &layout) const | fb360_dep::RigScene | |
| createSubframe(const std::string &id, const std::string &imageDir, const std::string &depthDir) const | fb360_dep::RigScene | |
| culled | fb360_dep::RigScene | mutable |
| debug | fb360_dep::RigScene | |
| destroyFrame(std::vector< Subframe > &subframes) const | fb360_dep::RigScene | |
| destroyFramebuffers() | fb360_dep::RigScene | |
| destroyPrograms() | fb360_dep::RigScene | |
| directionTextures | fb360_dep::RigScene | |
| effect | fb360_dep::RigScene | |
| effectMeshProgram | fb360_dep::RigScene | |
| forceMono | fb360_dep::RigScene | |
| fullscreen(GLuint program, GLuint texture, GLuint target=GL_TEXTURE_2D) | fb360_dep::RigScene | static |
| getInternalRGBAFormat(const uint8_t &) | fb360_dep::RigScene | inlinestatic |
| getInternalRGBAFormat(const uint16_t &) | fb360_dep::RigScene | inlinestatic |
| getInternalRGBAFormat(const float &) | fb360_dep::RigScene | inlinestatic |
| getProgram() const | fb360_dep::RigScene | |
| isDepth | fb360_dep::RigScene | |
| render(const Eigen::Matrix4f &projview, const float displacementMeters=0, const bool doCulling=true, const bool wireframe=false) | fb360_dep::RigScene | |
| renderBackground | fb360_dep::RigScene | |
| resolveAccumulation(GLint fbo, float fade=1.0f) const | fb360_dep::RigScene | |
| resolveProgram | fb360_dep::RigScene | |
| rig | fb360_dep::RigScene | |
| RigScene(const Camera::Rig &rig, const bool useMesh=true) | fb360_dep::RigScene | explicit |
| RigScene(const std::string &rigPath, const bool useMesh=true) | fb360_dep::RigScene | explicit |
| RigScene(const std::string &rigPath, const std::string &imageDir, const std::string &depthDir, const bool useMesh=true) | fb360_dep::RigScene | |
| RigScene(const Camera::Rig &rig, std::vector< MatrixDepth > &depthMaps, const std::vector< std::vector< T >> &images, const std::vector< int > &imageWidths, const std::vector< int > &imageHeights) | fb360_dep::RigScene | |
| RigScene(const Camera::Rig &rig, std::vector< MatrixDepth > &depthMaps, const std::vector< std::vector< uint8_t >> &images, const std::vector< int > &imageWidths, const std::vector< int > &imageHeights) | fb360_dep::RigScene | |
| RigScene(const Camera::Rig &rig, std::vector< MatrixDepth > &depthMaps, const std::vector< std::vector< uint16_t >> &images, const std::vector< int > &imageWidths, const std::vector< int > &imageHeights) | fb360_dep::RigScene | |
| subframes | fb360_dep::RigScene | |
| updateAccumulation() const | fb360_dep::RigScene | |
| updateProgram | fb360_dep::RigScene | |
| updateTransform(const Eigen::Matrix4f &transform) const | fb360_dep::RigScene | |
| useMesh | fb360_dep::RigScene | |
| ~RigScene() | fb360_dep::RigScene |
1.8.15