facebook360_dep
Facebook360 Depth Estimation Pipeline
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This is the complete list of members for fb360_dep::RigScene, including all inherited members.
accumulateFBO | fb360_dep::RigScene | |
accumulateTexture | fb360_dep::RigScene | |
backgroundSubframes | fb360_dep::RigScene | |
cameraDepth | fb360_dep::RigScene | |
cameraFBO | fb360_dep::RigScene | |
cameraMeshProgram | fb360_dep::RigScene | |
cameraProgram | fb360_dep::RigScene | |
cameraTexture | fb360_dep::RigScene | |
clearAccumulation() | fb360_dep::RigScene | |
clearSubframe() const | fb360_dep::RigScene | |
createDirection(const Camera &camera) | fb360_dep::RigScene | |
createFrame(const std::string &imageDir, const std::string &depthDir) const | fb360_dep::RigScene | |
createFramebuffers(const int w, const int h) | fb360_dep::RigScene | |
createPrograms() | fb360_dep::RigScene | |
createSubframe(const Camera &camera, const GLuint buffer, const uint64_t offset, const folly::dynamic &layout) const | fb360_dep::RigScene | |
createSubframe(const std::string &id, const std::string &imageDir, const std::string &depthDir) const | fb360_dep::RigScene | |
culled | fb360_dep::RigScene | mutable |
debug | fb360_dep::RigScene | |
destroyFrame(std::vector< Subframe > &subframes) const | fb360_dep::RigScene | |
destroyFramebuffers() | fb360_dep::RigScene | |
destroyPrograms() | fb360_dep::RigScene | |
directionTextures | fb360_dep::RigScene | |
effect | fb360_dep::RigScene | |
effectMeshProgram | fb360_dep::RigScene | |
forceMono | fb360_dep::RigScene | |
fullscreen(GLuint program, GLuint texture, GLuint target=GL_TEXTURE_2D) | fb360_dep::RigScene | static |
getInternalRGBAFormat(const uint8_t &) | fb360_dep::RigScene | inlinestatic |
getInternalRGBAFormat(const uint16_t &) | fb360_dep::RigScene | inlinestatic |
getInternalRGBAFormat(const float &) | fb360_dep::RigScene | inlinestatic |
getProgram() const | fb360_dep::RigScene | |
isDepth | fb360_dep::RigScene | |
render(const Eigen::Matrix4f &projview, const float displacementMeters=0, const bool doCulling=true, const bool wireframe=false) | fb360_dep::RigScene | |
renderBackground | fb360_dep::RigScene | |
resolveAccumulation(GLint fbo, float fade=1.0f) const | fb360_dep::RigScene | |
resolveProgram | fb360_dep::RigScene | |
rig | fb360_dep::RigScene | |
RigScene(const Camera::Rig &rig, const bool useMesh=true) | fb360_dep::RigScene | explicit |
RigScene(const std::string &rigPath, const bool useMesh=true) | fb360_dep::RigScene | explicit |
RigScene(const std::string &rigPath, const std::string &imageDir, const std::string &depthDir, const bool useMesh=true) | fb360_dep::RigScene | |
RigScene(const Camera::Rig &rig, std::vector< MatrixDepth > &depthMaps, const std::vector< std::vector< T >> &images, const std::vector< int > &imageWidths, const std::vector< int > &imageHeights) | fb360_dep::RigScene | |
RigScene(const Camera::Rig &rig, std::vector< MatrixDepth > &depthMaps, const std::vector< std::vector< uint8_t >> &images, const std::vector< int > &imageWidths, const std::vector< int > &imageHeights) | fb360_dep::RigScene | |
RigScene(const Camera::Rig &rig, std::vector< MatrixDepth > &depthMaps, const std::vector< std::vector< uint16_t >> &images, const std::vector< int > &imageWidths, const std::vector< int > &imageHeights) | fb360_dep::RigScene | |
subframes | fb360_dep::RigScene | |
updateAccumulation() const | fb360_dep::RigScene | |
updateProgram | fb360_dep::RigScene | |
updateTransform(const Eigen::Matrix4f &transform) const | fb360_dep::RigScene | |
useMesh | fb360_dep::RigScene | |
~RigScene() | fb360_dep::RigScene |