facebook360_dep
Facebook360 Depth Estimation Pipeline
fb360_dep::RigScene Member List

This is the complete list of members for fb360_dep::RigScene, including all inherited members.

accumulateFBOfb360_dep::RigScene
accumulateTexturefb360_dep::RigScene
backgroundSubframesfb360_dep::RigScene
cameraDepthfb360_dep::RigScene
cameraFBOfb360_dep::RigScene
cameraMeshProgramfb360_dep::RigScene
cameraProgramfb360_dep::RigScene
cameraTexturefb360_dep::RigScene
clearAccumulation()fb360_dep::RigScene
clearSubframe() constfb360_dep::RigScene
createDirection(const Camera &camera)fb360_dep::RigScene
createFrame(const std::string &imageDir, const std::string &depthDir) constfb360_dep::RigScene
createFramebuffers(const int w, const int h)fb360_dep::RigScene
createPrograms()fb360_dep::RigScene
createSubframe(const Camera &camera, const GLuint buffer, const uint64_t offset, const folly::dynamic &layout) constfb360_dep::RigScene
createSubframe(const std::string &id, const std::string &imageDir, const std::string &depthDir) constfb360_dep::RigScene
culledfb360_dep::RigScenemutable
debugfb360_dep::RigScene
destroyFrame(std::vector< Subframe > &subframes) constfb360_dep::RigScene
destroyFramebuffers()fb360_dep::RigScene
destroyPrograms()fb360_dep::RigScene
directionTexturesfb360_dep::RigScene
effectfb360_dep::RigScene
effectMeshProgramfb360_dep::RigScene
forceMonofb360_dep::RigScene
fullscreen(GLuint program, GLuint texture, GLuint target=GL_TEXTURE_2D)fb360_dep::RigScenestatic
getInternalRGBAFormat(const uint8_t &)fb360_dep::RigSceneinlinestatic
getInternalRGBAFormat(const uint16_t &)fb360_dep::RigSceneinlinestatic
getInternalRGBAFormat(const float &)fb360_dep::RigSceneinlinestatic
getProgram() constfb360_dep::RigScene
isDepthfb360_dep::RigScene
render(const Eigen::Matrix4f &projview, const float displacementMeters=0, const bool doCulling=true, const bool wireframe=false)fb360_dep::RigScene
renderBackgroundfb360_dep::RigScene
resolveAccumulation(GLint fbo, float fade=1.0f) constfb360_dep::RigScene
resolveProgramfb360_dep::RigScene
rigfb360_dep::RigScene
RigScene(const Camera::Rig &rig, const bool useMesh=true)fb360_dep::RigSceneexplicit
RigScene(const std::string &rigPath, const bool useMesh=true)fb360_dep::RigSceneexplicit
RigScene(const std::string &rigPath, const std::string &imageDir, const std::string &depthDir, const bool useMesh=true)fb360_dep::RigScene
RigScene(const Camera::Rig &rig, std::vector< MatrixDepth > &depthMaps, const std::vector< std::vector< T >> &images, const std::vector< int > &imageWidths, const std::vector< int > &imageHeights)fb360_dep::RigScene
RigScene(const Camera::Rig &rig, std::vector< MatrixDepth > &depthMaps, const std::vector< std::vector< uint8_t >> &images, const std::vector< int > &imageWidths, const std::vector< int > &imageHeights)fb360_dep::RigScene
RigScene(const Camera::Rig &rig, std::vector< MatrixDepth > &depthMaps, const std::vector< std::vector< uint16_t >> &images, const std::vector< int > &imageWidths, const std::vector< int > &imageHeights)fb360_dep::RigScene
subframesfb360_dep::RigScene
updateAccumulation() constfb360_dep::RigScene
updateProgramfb360_dep::RigScene
updateTransform(const Eigen::Matrix4f &transform) constfb360_dep::RigScene
useMeshfb360_dep::RigScene
~RigScene()fb360_dep::RigScene