facebook360_dep
Facebook360 Depth Estimation Pipeline
SimpleMeshWindow Member List

This is the complete list of members for SimpleMeshWindow, including all inherited members.

alphaBlend(const cv::Mat_< cv::Vec4f > &fore, const cv::Mat_< cv::Vec4f > &back)SimpleMeshWindowinlineprotected
backgroundEquirect(cv::Mat_< cv::Vec4f > &fore, const cv::Mat_< cv::Vec4f > &equi)SimpleMeshWindowinlineprotected
BOTH_SCREEN enum valueGlWindow
display() overrideSimpleMeshWindowinlinevirtual
doneGlWindowprotected
fboGlWindowprotected
forwardUp(const Eigen::Vector3f &forward, const Eigen::Vector3f &up)SimpleMeshWindowinlineprotected
generate(const cv::Mat_< cv::Vec4f > &foreground)SimpleMeshWindowinline
GlWindow()GlWindowinline
GlWindow(const std::string &name, const int width, const int height, const bool borderless=false, const int outputBPP=8, const ScreenState screenState=ON_SCREEN)GlWindowinline
heightGlWindowprotected
keyPress(int key, int s, int action, int mods) overrideSimpleMeshWindowinlinevirtual
mainLoop()GlWindowinlinestatic
motion(const double x, const double y)GlWindowinlineprotectedvirtual
mouse(const int button, const int action, const int mods)GlWindowinlineprotectedvirtual
mouseActionGlWindowprotected
mouseButtonGlWindowprotected
mouseModsGlWindowprotected
mousePosGlWindowprotected
nameGlWindowprotected
OFF_SCREEN enum valueGlWindow
ON_SCREEN enum valueGlWindow
originGlWindowprotected
pitchGlWindowprotected
posForwardUp(const Eigen::Vector3f &position, const Eigen::Vector3f &forward, const Eigen::Vector3f &up)SimpleMeshWindowinlineprotected
projectionGlWindowprotected
report()SimpleMeshWindowinlineprotected
resetTransformState()GlWindowinlineprotected
reshape(const int w, const int h)GlWindowinlineprotectedvirtual
scaleGlWindowprotected
sceneColorSimpleMeshWindow
sceneDispSimpleMeshWindow
screenStateGlWindowprotected
ScreenState enum nameGlWindow
SimpleMeshWindow(const ScreenState screenState)SimpleMeshWindowinline
snapshot(const bool isColorDisp=false)SimpleMeshWindowinline
stereo(const int formatIdx, const int width, const Eigen::Vector3f &position)SimpleMeshWindowinline
tb3dof(const int width, const Eigen::Vector3f &position)SimpleMeshWindowinline
transformGlWindowprotected
upGlWindowprotected
updateTransform()GlWindowinlineprotectedvirtual
viewportGlWindowprotected
widthGlWindowprotected
windowGlWindowprotected
wireframeGlWindowprotected
yawGlWindowprotected
~GlWindow()GlWindowinlinevirtual