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facebook360_dep
Facebook360 Depth Estimation Pipeline
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This is the complete list of members for SimpleMeshWindow, including all inherited members.
| alphaBlend(const cv::Mat_< cv::Vec4f > &fore, const cv::Mat_< cv::Vec4f > &back) | SimpleMeshWindow | inlineprotected |
| backgroundEquirect(cv::Mat_< cv::Vec4f > &fore, const cv::Mat_< cv::Vec4f > &equi) | SimpleMeshWindow | inlineprotected |
| BOTH_SCREEN enum value | GlWindow | |
| display() override | SimpleMeshWindow | inlinevirtual |
| done | GlWindow | protected |
| fbo | GlWindow | protected |
| forwardUp(const Eigen::Vector3f &forward, const Eigen::Vector3f &up) | SimpleMeshWindow | inlineprotected |
| generate(const cv::Mat_< cv::Vec4f > &foreground) | SimpleMeshWindow | inline |
| GlWindow() | GlWindow | inline |
| GlWindow(const std::string &name, const int width, const int height, const bool borderless=false, const int outputBPP=8, const ScreenState screenState=ON_SCREEN) | GlWindow | inline |
| height | GlWindow | protected |
| keyPress(int key, int s, int action, int mods) override | SimpleMeshWindow | inlinevirtual |
| mainLoop() | GlWindow | inlinestatic |
| motion(const double x, const double y) | GlWindow | inlineprotectedvirtual |
| mouse(const int button, const int action, const int mods) | GlWindow | inlineprotectedvirtual |
| mouseAction | GlWindow | protected |
| mouseButton | GlWindow | protected |
| mouseMods | GlWindow | protected |
| mousePos | GlWindow | protected |
| name | GlWindow | protected |
| OFF_SCREEN enum value | GlWindow | |
| ON_SCREEN enum value | GlWindow | |
| origin | GlWindow | protected |
| pitch | GlWindow | protected |
| posForwardUp(const Eigen::Vector3f &position, const Eigen::Vector3f &forward, const Eigen::Vector3f &up) | SimpleMeshWindow | inlineprotected |
| projection | GlWindow | protected |
| report() | SimpleMeshWindow | inlineprotected |
| resetTransformState() | GlWindow | inlineprotected |
| reshape(const int w, const int h) | GlWindow | inlineprotectedvirtual |
| scale | GlWindow | protected |
| sceneColor | SimpleMeshWindow | |
| sceneDisp | SimpleMeshWindow | |
| screenState | GlWindow | protected |
| ScreenState enum name | GlWindow | |
| SimpleMeshWindow(const ScreenState screenState) | SimpleMeshWindow | inline |
| snapshot(const bool isColorDisp=false) | SimpleMeshWindow | inline |
| stereo(const int formatIdx, const int width, const Eigen::Vector3f &position) | SimpleMeshWindow | inline |
| tb3dof(const int width, const Eigen::Vector3f &position) | SimpleMeshWindow | inline |
| transform | GlWindow | protected |
| up | GlWindow | protected |
| updateTransform() | GlWindow | inlineprotectedvirtual |
| viewport | GlWindow | protected |
| width | GlWindow | protected |
| window | GlWindow | protected |
| wireframe | GlWindow | protected |
| yaw | GlWindow | protected |
| ~GlWindow() | GlWindow | inlinevirtual |
1.8.15